In addition, the GPU preview for simulations has been improved, getting controls for light direction, the option to preview fire sims, and a range of new output options. The Maya edition also gets a new Count Multiplier to increase the number of particles in the particle shader. In both editions of the software, particle shading is faster: the particle collection process that takes place prior to rendering is “up to 2x” faster for Maya, and “up to 5x” for 3ds Max. In addition, the 3ds Max edition can now use any 3ds Max particle system as a fluid source.īoth editions: faster particle shading, improved GPU preview Scroll down for news of the 4.30 updates.Ĭhaos Group has released Phoenix FD 4.10, the latest update to its fluid simulation software for 3ds Max and Maya, speeding up the particle shader and improving the GPU preview.
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